Rock Hammer Hold
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Rock Hammer Hold

A private D&D Campaign for the LOD set in the Silver Marches of the Forgotten Realms.
 
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 Shieldmeet - Flamerule 32nd

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Sam the DM
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Sam the DM


Number of posts : 953
Age : 55
Registration date : 2007-05-19

Character Sheet
Name: Almighty DM
Level: Infinite
Race/Class: Very

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PostSubject: Re: Shieldmeet - Flamerule 32nd   Shieldmeet - Flamerule 32nd - Page 7 Icon_minitimeFri Aug 10, 2007 12:43 pm

Kregnok goes around the room, casting the rest of his curative spells. Here is an updated list

Althalus - Full (max of 15)
Umberto - Full (max of 15)
Kregnok - Full (max of 16)
Kelser - Full (max of 14)
Vadania - Lime (max of 7)
Tatyl - Lime (max of 8 )
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Wil

Wil


Number of posts : 241
Age : 46
Registration date : 2007-05-19

Character Sheet
Name: Kregnok
Level: 3rd
Race/Class: Dwarf Cleric

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PostSubject: Re: Shieldmeet - Flamerule 32nd   Shieldmeet - Flamerule 32nd - Page 7 Icon_minitimeFri Aug 10, 2007 12:47 pm

Ah, that's better. And now, we should get some rest. I would, naturally, propose a watch. I'll stand watch first, if it's all the same. Perhaps the order should be

Kregnok
Vadania
Kelser
Althalus
Umberto
Tatyl

to allow the casters the most uninterrupted sleep?

I'll also tend to Vadania and Tatyl's injuries, to allow them the benefit of attended healing for the night.
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PostSubject: Re: Shieldmeet - Flamerule 32nd   Shieldmeet - Flamerule 32nd - Page 7 Icon_minitimeFri Aug 10, 2007 12:55 pm

"Any ideas for my spell list for the next day? I can pick three 0-level spells from this list:

Cure Minor Wounds - cures one point of damage
Detect Magic - detect spells and magic within 60 feet
Detect Poison - detects poison in one creature or object
Flare - dazzles one creature (-1 to hit)
Guidance - +1 to one attack roll, save, or skill check
Resistance - subjects gains +1 on saves
Virtue - subject gains one temporary hp

Also, I can pick three 1st-level spells. I can spontaneously convert them to summon nature's ally:

Charm Animal - make one animal your friend
Cure Light Wounds - cures 1d8+1 points
Detect Snares and Pits - reveals natural or primitive traps
Entangle - plants entangle everyone in 40-foot radius
Goodberry - 2d4 berries, each cure 1 hp
Longstrider - your speed increases by 10 feet
Magic Fang - One natural weapon of subject creature gets +1 on attack and damage rolls
Magic Stone - three stones gain +1 on attack, deal 1d6+1 damage
Obscuring Mist - Roy's Wall of Fog for druids!
Produce Flame - 1d6 damage +1, touch or thrown
Shillelagh - quarterstaff becomes +1 weapon and deal extra damage for 1 min.
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Brick

Brick


Number of posts : 20
Registration date : 2007-07-25

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Level:
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PostSubject: Re: Shieldmeet - Flamerule 32nd   Shieldmeet - Flamerule 32nd - Page 7 Icon_minitimeFri Aug 10, 2007 1:18 pm

I too, would like help with my spells. I can memorize four 0-level spells per day from this list:

Resistance - +1 to saves
Acid Splash - deal 1d3 damage
Detect Magic - detect spells and magic within 60 feet
Detect Poison - detects poison in one creature or object
Daze - creature of 4 HD or less loses next action
Flare - dazzles one creature (-1 to hit)
Ray of Frost - 1d3 cold damage
Ghost Sound - Figment sounds
Disrupt Undead - deals 1d6 damage to undead

Also, I can pick three 1st-level spells.

Burning Hands - 1d4 per level of fire damage
Charm Person - makes one person your friend
Endure Elements - be comfortable in hot or cold enviroments
Expeditious Retreat - speed increases by 30 feet
Magic Weapon - weapon gains +1 bonus[/b]Shield - +4 to AC
Sleep - puts 4 HD of creatures to sleep
Mage Armor - +4 to AC
Obscuring Mist - Roy's Wall of Fog for 1st level casters!
Summon Monster I - calls forth a creature to fight for you
True Strike - +20 on next attack roll
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Wil

Wil


Number of posts : 241
Age : 46
Registration date : 2007-05-19

Character Sheet
Name: Kregnok
Level: 3rd
Race/Class: Dwarf Cleric

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PostSubject: Re: Shieldmeet - Flamerule 32nd   Shieldmeet - Flamerule 32nd - Page 7 Icon_minitimeSat Aug 11, 2007 1:27 pm

I would suggest Vadania:
cure minor x2
detect magic
cure light wounds
goodberry
produce flame

and Tatyl:
Disrupt undead x2
detect magic
mage armor
true strike
burning hands
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Sam the DM
Admin
Sam the DM


Number of posts : 953
Age : 55
Registration date : 2007-05-19

Character Sheet
Name: Almighty DM
Level: Infinite
Race/Class: Very

Shieldmeet - Flamerule 32nd - Page 7 Empty
PostSubject: Re: Shieldmeet - Flamerule 32nd   Shieldmeet - Flamerule 32nd - Page 7 Icon_minitimeSun Aug 12, 2007 1:23 pm

The two spellcasters thank you for your input. With the night coming to an end, everyone gets a uninterrupted night of sleep.

This is continued on the following day, Underground - Eleasis 1st.
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PostSubject: Re: Shieldmeet - Flamerule 32nd   Shieldmeet - Flamerule 32nd - Page 7 Icon_minitime

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