H 76/L 61
Patrols Today: C3
Captain Thulver travels from Rock Hammer to Silverymoon
Captain Dominic rests at Rock Hammer
Captain Aito travels from Cholnudon to Rock Hammer
Captain Ensyer defends Rock HammerThe following morning the party gets up and begins their investigation into who Bezias is and what he is up to. A skill challenge was handled beautifully by the heroes and they found all they could find in the rumor list.
- The threat of the orcs might be ended after the siege of Bordrin’s Watch, but word from the frontier is there’s more trouble on the march. Just like Karg’s Clan, the rabble of the mountains are getting their hands on good-grade weapons and armor, and they’re looking to use it.
- You get all races in Overlook, but the dark ones that pass through the city keep to themselves. More often than not, those you do see are in the company of Lost Ones bodyguards and enforcers.
- Someone by the name ‘Bezias’ was said to be buying information a few months back, looking for those with experience mining the old caverns of the Stonehome.
- Bezias is a dark creeper, and well known in the city’s criminal underworld.
- It’s said that the dark creeper Bezias brokers weapons and armor through the Overlook black markets
- Bezias met up with a shadar-kai witch a month ago. Some said she was doing a deal for weapons, but she didn’t look much like a warrior.
- The far traders coming into Overlook talk of more and more trouble on the roads. They say the Broken Tusks was behind what happened in Temel a few months past, but there’s more cults than that on the rise across the Silver Marches.
- The dark creeper is just the front man for arms dealing in the city. No one knows who’s behind the operation, but rumor says it’s bigger than anyone in Overlook will ever know.
- Bezias was in the city three weeks past, but he was keeping a low profile. He had a squad of dark creepers with him, but have figured they’d stand out.
- Last time anyone saw Bezias was just before the raid on Bordrin’s Watch. I heard he’s been on the run since then. Some job that went bad.
During their investigation they ran into a half-elf named Reniss that heard that they too were looking for Bezias. Reniss was the sister of a woman named Jenn who was a member of the Glorious Defenders. Just before Jenn died, she sent a sending message to her sister with one word. “Bezias”. Reniss and the heroes compared notes and it was revealed that the Happy Beggar, an almshouse in the Tradetown district, is said to be where Bezias was last seen.
The heroes headed down there only to find two former paladin adventurers serving porridge and tea and songs of devotion. As they were poking around, then ran into an old man with scars on his face named Brenat. He told them the following when they mentioned they were looking for Bezias:
- Quote :
- “I know the one you mean. A dark creeper, and none as dark as him, or so I’ve heard. Time was, he use the Happy Beggar as a meeting place, but I reckon he hasn’t been seen here in two years or more. I ran him off one time myself. I might not look it, but I fought off dark creepers in the mountains as a younger man, sellsword to a dozen lords. Much as yourselves, I’d wager. Adventurers all have a price, eh?”
Later, as Brenat got up, he left the heroes with this information:
- Quote :
- “Wherever you find this Bezias, heed me. He’s a black-hearted one – make no mistake and strike no bargains with him. Kill him quickly before he gets the chance to return the favor.”
After the old man left, Lozigee attempted to tail him but lost him eventually. When the heroes reconvened at the Happy Beggar, they learned from one of the owners that Brenat was asking about Bezias just a half-hour before they arrived.
Behind a locked door in the kitchen, the group found a secret door what was recently used. The group entered and tumbled down into a cavern full of shadowhunter bats.
The group dealt with them and headed to the next room which contained a teleportation portal, three dark creepers, two shadow hounds locked in a teleportation proof cage, and a shadar-kai witch.
The battle was on and eventually the heroes dropped all the foes except the shadar-kai witch who turned insubstantial and left to the next room. The group never got a chance to investigate this room and therefore never learned that the teleportation portal led a warehouse a few blocks away in the Tradetown district that someone was using to transport illegal weapons and goods. They also didn’t get a chance to search the body of the witch or look through the crates to find a suit of +2 elven battle armor.
Instead, Lozigee immediately opened the door to the next room, thus continuing the encounter. At first it seemed like a terrible idea; the heroes never got a short rest inbetween fights, thus not getting a chance to heal up or recover encounter powers. However, this also meant that the shadar-kai witch never got a chance to recover her encounter power (Deep Shadows, her aura 2 power) an more importantly, it maintained Kregnok’s daily of resist five to all damage for Umberto, Lozigee, and himself. This would later save their lives.
This next room contained two portals. One similar to the one in the previous room, but it seemed inert. The other was a gate of some sort. Hiding behind this gate was the witch who brought in more bad guys when she said, “
Protect this place with shadow’s claws!”. As she did, five wraiths and one seething wraith appeared and swarmed Umberto. Things were looking bleak when an unseen voiced called out from the corner, “
Give me the brass key and I will call off the wraiths!”
The heroes ignored his pleas and went on to defeat the wraiths and the witch. But just before this happened, they saw a brief flash of light come from the gate, followed by a low rumble. Just before the last wraith was dropped, the noise grew louder and the darkness from the gate enveloped the heroes.
Darkness swallowed them and when the light returned, the found themselves in a strange inversion of the room they were just in. The walls and ceiling in here jet black when previously the room was completely white. Overturned stools and a burning brazier were signs of a recent struggle in here.
The group never learned that they were so close to their target, and that it was Bezias that called out to them from the darkened corner of that room demanding the brass key. Nor did they know that he, while invisible, found another brass key on the shadar-kai witch and activated the Shadow Fell Gate to escape but inadvertently sucked the heroes through the same gate as well.
The heroes poked their heads out of the mouth of the chamber and found they were on a rocky hillside in the Shadowfell. And saw this:
The land before you is like nothing you’ve ever seen before. A wide plain of gray-green grass and stunted black trees spreads beneath a sky scoured by fast-moving clouds. The sun is bright above but somehow doesn’t cut the darkness that drapes every rock and every blade of grass in gray gloom. This is the Shadowfell.
From the mouth of the cavern, a wide and well traveled road runs in a curving line to the north. There, perhaps a quarter-mile away, a military cap spreads. Buildings are scattered here and there, with tents and pavilions spreading between them. Torches and fires burn brightly against the ever-present shadow, and lone trees and tall stands of gray-green grass are whipped by a hissing wind.
Looming above it all, a rise of black rock to the west is rent by a seething volcanic rift. Black-streaked lava courses from it to descend into a narrow channel, and a permanent pall of glowing red-black smoke rises above it. Over this molten flow, a great stone bridge is arched. This wide east-west road meets the road north from the cavern. North of the bridge, a tall tower stands and a lower building spreads in its shadow.
You stand in amazement at this new world you have never even heard about, longing for your peaceful keep in the Rock Hammer Valley.
A voice rings out, and two dark creeper sentries suddenly appear where the shadows of the tall grass had hidden them, “
All mercenaries stay within the borders of the camps!” one shouts angrily. “
Next time you go wandering, you get shot, sellswords!”